In an exclusive interview, Christian Fonnesbech, creative director at Investigate North tells EuroScientist about the importance of science in the multimedia, social games, his company produces.
He has been involved in creating emotional narratives for the social media generation for thirteen years. He belongs to a new generation of storytellers where community, emotion and engagement blend together and become experiences.
In this interview, he shares his vision regarding the role of science in gaming. He believes that using science content gives games enhanced credibility. It makes them more real.
He also reflects on the importance of technology in education, which is now geared towards digital natives, but taught by teachers who may not all be that proficient with technology. However, he concludes that nothing beats a good teacher.
If you want to find out more, the first three levels of his latest game, Cloud Chamber, are available for free, for testing. This game is self-described as a single site altered reality game. In other words, it is fiction for the Facebook generation — part social network, part filmed mystery and part game.
Players navigate, collaborate and interact in order to access found media (films, diaries, documents, etc) – they are detectives discovering what actually happened. Find out more through the teaser video below.
Featured image credit: Anne Fonnesbech
Go back to the Special Issue: The future of science education
- All good things come to an end - 30 March, 2018
- Ivo Verbeek: cutting the middle man in language editing - 21 March, 2018
- Podcast: How open science could benefit from blockchain - 31 January, 2018