Christian Fonnesbech: Gaming calls upon science to enhance players’ experience

In an exclusive interview, Christian Fonnesbech, creative director at Investigate North tells EuroScientist about the importance of science in the multimedia, social games, his company produces.

He has been involved in creating emotional narratives for the social media generation for thirteen years. He belongs to a new generation of storytellers where community, emotion and engagement blend together and become experiences.

In this interview, he shares his vision regarding the role of science in gaming. He believes that using science content gives games enhanced credibility. It makes them more real.

He also reflects on the importance of technology in education, which is now geared towards digital natives, but taught by teachers who may not all be that proficient with technology. However, he concludes that nothing beats a good teacher.

If you want to find out more, the first three levels of his latest game, Cloud Chamber, are available for free, for testing. This game is self-described as a single site altered reality game. In other words, it is fiction for the Facebook generation — part social network, part filmed mystery and part game.

Players navigate, collaborate and interact in order to access found media (films, diaries, documents, etc) – they are detectives discovering what actually happened. Find out more through the teaser video below.

Featured image credit: Anne Fonnesbech

Go back to the Special Issue: The future of science education

Sabine Louët

Former editor at EuroScientist
Sabine has a passion for all things related to European research. A physicist by training, she has been covering stories in life science, the physical sciences, technology, policy and innovation for the past 20 years. She was previously the news editor at Nature Biotechnology. She was also involved in the creation of AlphaGalileo. She is the Founder of SciencePOD translating complex science and tech concepts into high-quality articles written in simple language.
Sabine Louët

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